{"id":14354,"date":"2018-05-28T22:02:19","date_gmt":"2018-05-28T21:02:19","guid":{"rendered":"https:\/\/lyonelkaufmann.ch\/histoire\/?p=14354"},"modified":"2018-05-28T22:04:29","modified_gmt":"2018-05-28T21:04:29","slug":"jeux-video-recits-soient-ils","status":"publish","type":"post","link":"https:\/\/lyonelkaufmann.ch\/histoire\/2018\/05\/28\/jeux-video-recits-soient-ils\/","title":{"rendered":"Jeux vid\u00e9o, r\u00e9cits soient-ils"},"content":{"rendered":"<hr \/>\n<p><strong>Puisant dans les codes du\u00a0cin\u00e9ma, de\u00a0la\u00a0s\u00e9rie t\u00e9l\u00e9 ou inventant des fa\u00e7ons de\u00a0raconter qui n\u2019appartiennent qu\u2019\u00e0 lui, tour d\u2019horizon des nouveaux sch\u00e9mas narratifs emprunt\u00e9s par le m\u00e9dium depuis dix\u00a0ans, alors que sort \u00abDetroit\u00bb, nouvelle cr\u00e9ation du\u00a0Fran\u00e7ais David Cage. A l\u2019occasion de la sortie de Detroit, Next de Lib\u00e9ration nous propose un retour sur cinq jalons de cette r\u00e9volution en cours. <\/strong><\/p>\n<h2><strong>Extrait<\/strong><\/h2>\n<blockquote><p><em>Parangon du jeu narratif, Heavy Rain a plong\u00e9 en 2010 le monde du jeu vid\u00e9o dans une crise d\u2019hyst\u00e9rie, polarisant les avis \u00e0 l\u2019extr\u00eame. D\u2019un c\u00f4t\u00e9, l\u2019extase : ce thriller \u00e0 embranchements qui faisait une large place aux choix du joueur op\u00e9rait soudain la fusion du jeu et du cin\u00e9ma au point de faire \u00abpasser le jeu vid\u00e9o, et le joueur par la m\u00eame occasion, \u00e0 l\u2019\u00e2ge adulte\u00bb (Lib\u00e9ration). Son cr\u00e9ateur, le Fran\u00e7ais David Cage, devenait aussit\u00f4t \u00able Bergman du jeu vid\u00e9o\u00bb (Wired). De l\u2019autre c\u00f4t\u00e9 du spectre, les forums de joueurs explosaient contre la pr\u00e9tention bouffie d\u2019un objet multim\u00e9dia dont la profondeur du gameplay consistait \u00e0 secouer la manette pour se brosser les dents. Huit ans et un jeu rat\u00e9 plus tard (on jettera un voile de pudeur sur Beyond : Two Souls), le d\u00e9cevant nouvel opus de Quantic Dream, Detroit, reprend les m\u00eames sch\u00e9mas narratifs pour les gonfler d\u2019ambitions et de moyens. Et repose cette question cruciale : un joueur libre peut-il \u00e9voluer dans une histoire \u00e9crite \u00e0 l\u2019avance ?<\/em><\/p><\/blockquote>\n<figure id=\"attachment_14352\" aria-describedby=\"caption-attachment-14352\" style=\"width: 750px\" class=\"wp-caption alignnone\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"14352\" data-permalink=\"https:\/\/lyonelkaufmann.ch\/histoire\/2018\/05\/28\/jeux-video-recits-soient-ils\/a4d0f4aa-cf45-4966-a3b9-544a213f7a82-jpeg\/\" data-orig-file=\"https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2018\/05\/A4D0F4AA-CF45-4966-A3B9-544A213F7A82.jpeg?fit=750%2C432&amp;ssl=1\" data-orig-size=\"750,432\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"\" data-image-description=\"\" data-image-caption=\"&lt;p&gt;The Walking Dead (2012) L\u2019illusion du choix. Photo DR&lt;\/p&gt;\n\" data-large-file=\"https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2018\/05\/A4D0F4AA-CF45-4966-A3B9-544A213F7A82.jpeg?fit=700%2C403&amp;ssl=1\" class=\"alignnone size-full wp-image-14352\" src=\"https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2018\/05\/A4D0F4AA-CF45-4966-A3B9-544A213F7A82.jpeg?resize=750%2C432&#038;ssl=1\" alt=\"The Walking Dead (2012) L\u2019illusion du choix. Photo DR\" width=\"750\" height=\"432\" srcset=\"https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2018\/05\/A4D0F4AA-CF45-4966-A3B9-544A213F7A82.jpeg?w=750&amp;ssl=1 750w, https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2018\/05\/A4D0F4AA-CF45-4966-A3B9-544A213F7A82.jpeg?resize=300%2C173&amp;ssl=1 300w, https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2018\/05\/A4D0F4AA-CF45-4966-A3B9-544A213F7A82.jpeg?resize=700%2C403&amp;ssl=1 700w, https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2018\/05\/A4D0F4AA-CF45-4966-A3B9-544A213F7A82.jpeg?resize=230%2C132&amp;ssl=1 230w, https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2018\/05\/A4D0F4AA-CF45-4966-A3B9-544A213F7A82.jpeg?resize=350%2C202&amp;ssl=1 350w, https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2018\/05\/A4D0F4AA-CF45-4966-A3B9-544A213F7A82.jpeg?resize=480%2C276&amp;ssl=1 480w\" sizes=\"auto, (max-width: 750px) 100vw, 750px\" \/><figcaption id=\"caption-attachment-14352\" class=\"wp-caption-text\">The Walking Dead (2012) L\u2019illusion du choix. Photo DR<\/figcaption><\/figure>\n<blockquote><p><i>Pendant les huit ans qui s\u00e9parent Heavy Rain de Detroit, le m\u00e9dium a par ailleurs d\u00e9frich\u00e9 ces tqerres, trouvant de nouvelles r\u00e9ponses et formulant d\u2019autres fa\u00e7ons de raconter des r\u00e9cits. En empruntant au rythme de la s\u00e9rie t\u00e9l\u00e9, en remettant le gameplay au c\u0153ur de l\u2019histoire ou, au contraire, en s\u2019en d\u00e9tachant, en fracassant le r\u00e9cit en morceaux, en op\u00e9rant des ruptures entre son et image\u2026 Des propositions rarement compatibles les unes avec les autres, souvent venues de d\u00e9veloppeurs ind\u00e9pendants, aux \u00e9quipes et aux finances limit\u00e9es. Des id\u00e9es qui finissent par essaimer, contaminant petit \u00e0 petit le champ du blockbuster.<\/i><\/p><\/blockquote>\n<h2>Mon avis<\/h2>\n<p>Certains \u00e9l\u00e9ments de ces narrations m\u00e9riteraient un travail approfondi pour les adapter \u00e0 des sc\u00e9narios de jeux s\u00e9rieux permettant de travailler notamment l\u2019agentivit\u00e9 des acteurs dans des situations historiques. Je pense plus particuli\u00e8rement \u00e0 <em>The Walking Dead<\/em> (2012) qui demande au joueur face \u00e0 une mort imminente, qui sauver ? Le grand ado du fermier qui nous accueille ou le gamin perch\u00e9 sur un tracteur ?<\/p>\n<p>Lire l\u2019article : <a href=\"http:\/\/next.liberation.fr\/amphtml\/images\/2018\/05\/25\/jeux-video-recits-soient-ils_1654190?__twitter_impression=true\">Jeux vid\u00e9o, r\u00e9cits soient-ils &#8211; Lib\u00e9ration<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Puisant dans les codes du\u00a0cin\u00e9ma, de\u00a0la\u00a0s\u00e9rie t\u00e9l\u00e9 ou inventant des fa\u00e7ons de\u00a0raconter qui n\u2019appartiennent qu\u2019\u00e0 lui, tour d\u2019horizon des nouveaux sch\u00e9mas narratifs emprunt\u00e9s par le m\u00e9dium depuis dix\u00a0ans, alors que sort \u00abDetroit\u00bb, nouvelle cr\u00e9ation du\u00a0Fran\u00e7ais David Cage. A l\u2019occasion de la sortie de Detroit, Next de Lib\u00e9ration nous propose un retour sur cinq jalons de [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":14353,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_import_markdown_pro_load_document_selector":0,"_import_markdown_pro_submit_text_textarea":"","_genesis_hide_title":false,"_genesis_hide_breadcrumbs":false,"_genesis_hide_singular_image":false,"_genesis_hide_footer_widgets":false,"_genesis_custom_body_class":"","_genesis_custom_post_class":"","_genesis_layout":"","jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[802,8,11,13,15],"tags":[],"class_list":{"0":"post-14354","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-humanites-digitales","8":"category-medias-et-technologies","9":"category-nouvelles-de-lhistoire","10":"category-opinionsreflexions","11":"category-outils-enseignement","12":"entry"},"jetpack_publicize_connections":[],"featured_image_src":"https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2018\/05\/49B0C590-8F53-418E-A3BF-5A3194FAC7D6.2fb5192c9f364b109f11cd6c517dff5d.jpeg?resize=600%2C400&ssl=1","featured_image_src_square":"https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2018\/05\/49B0C590-8F53-418E-A3BF-5A3194FAC7D6.2fb5192c9f364b109f11cd6c517dff5d.jpeg?resize=600%2C432&ssl=1","author_info":{"display_name":"Lyonel Kaufmann","author_link":"https:\/\/lyonelkaufmann.ch\/histoire\/author\/lyonelk\/"},"jetpack_featured_media_url":"https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2018\/05\/49B0C590-8F53-418E-A3BF-5A3194FAC7D6.2fb5192c9f364b109f11cd6c517dff5d.jpeg?fit=750%2C432&ssl=1","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p1rJVM-3Jw","jetpack_likes_enabled":true,"jetpack-related-posts":[{"id":15236,"url":"https:\/\/lyonelkaufmann.ch\/histoire\/2018\/11\/15\/11-11-memories-retold-un-jeu-video-peut-il-montrer-lhorreur-de-la-grande-guerre\/","url_meta":{"origin":14354,"position":0},"title":"\u00ab\u00a011-11\u00a0: Memories Retold\u00a0\u00bb\u00a0: un jeu vid\u00e9o peut-il montrer l\u2019horreur de la Grande Guerre ?","author":"Lyonel Kaufmann","date":"15 novembre 2018","format":false,"excerpt":"Comment s'inspirer de la r\u00e9alit\u00e9 de la guerre sans la trahir ? Et s'en d\u00e9tacher sans taire l'horreur ? Les d\u00e9veloppeurs de ce jeu sur 14-18 s'expliquent. Le journal Le Monde nous pr\u00e9sente de mani\u00e8re tr\u00e8s int\u00e9ressante le travail du Fran\u00e7ais Yoan Fanise, du studio Digixart Entertainment, \u00e0 l'occasion de\u2026","rel":"","context":"Dans &quot;Histoire active&quot;","block_context":{"text":"Histoire active","link":"https:\/\/lyonelkaufmann.ch\/histoire\/category\/didactique\/histoire-active\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2018\/11\/2a315b9_d4TZEGzq9LDs4_5eO8fAPiJL.e4419f96c61e4b5e8cd5cf5c3c923e3d.jpg?fit=1200%2C675&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2018\/11\/2a315b9_d4TZEGzq9LDs4_5eO8fAPiJL.e4419f96c61e4b5e8cd5cf5c3c923e3d.jpg?fit=1200%2C675&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2018\/11\/2a315b9_d4TZEGzq9LDs4_5eO8fAPiJL.e4419f96c61e4b5e8cd5cf5c3c923e3d.jpg?fit=1200%2C675&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2018\/11\/2a315b9_d4TZEGzq9LDs4_5eO8fAPiJL.e4419f96c61e4b5e8cd5cf5c3c923e3d.jpg?fit=1200%2C675&ssl=1&resize=700%2C400 2x, https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2018\/11\/2a315b9_d4TZEGzq9LDs4_5eO8fAPiJL.e4419f96c61e4b5e8cd5cf5c3c923e3d.jpg?fit=1200%2C675&ssl=1&resize=1050%2C600 3x"},"classes":[]},{"id":14551,"url":"https:\/\/lyonelkaufmann.ch\/histoire\/2018\/06\/29\/lhistoire-dans-le-jeu-video-une-genealogie-narrative-problematique-sciences-du-jeu\/","url_meta":{"origin":14354,"position":1},"title":"L\u2019Histoire dans le jeu vid\u00e9o, une g\u00e9n\u00e9alogie narrative probl\u00e9matique ? |\u00a0Sciences du jeu","author":"Lyonel Kaufmann","date":"29 juin 2018","format":false,"excerpt":"Dans son num\u00e9ro 9\/2018, la revue Sciences du jeu propose un article int\u00e9ressant de Marc Marti \u00e0 propos de la narration dans les jeux vid\u00e9os et intitul\u00e9 \u00ab L\u2019Histoire dans le jeu vid\u00e9o, une g\u00e9n\u00e9alogie narrative probl\u00e9matique ? Le cas de la guerre d\u2019Espagne (1936-1939) et de sa ludicisation \u00bb.\u2026","rel":"","context":"Dans &quot;Histoire savante&quot;","block_context":{"text":"Histoire savante","link":"https:\/\/lyonelkaufmann.ch\/histoire\/category\/didactique\/histoire-savante\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2018\/06\/DraggedImage.e2c5e0c1b5714324812ce1ff5ca0c2e4.png?fit=438%2C471&ssl=1&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":8461,"url":"https:\/\/lyonelkaufmann.ch\/histoire\/2014\/10\/11\/lhistoire-de-la-guerre-14-18-racontee-au-travers-dun-jeu-video-serious-game\/","url_meta":{"origin":14354,"position":2},"title":"L\u2019histoire de la guerre 14-18 racont\u00e9e au travers d\u2019un jeu vid\u00e9o | Serious-Game","author":"Lyonel Kaufmann","date":"11 octobre 2014","format":false,"excerpt":"Soldats Inconnus\u00a0: M\u00e9moires de la Grande Guerre est \u00e0 mi-chemin entre l\u2019exp\u00e9rience p\u00e9dagogique et le jeu vid\u00e9o. Au travers de cette production originale, Ubisoft souhaite faire d\u00e9couvrir au grand public les horreurs de la premi\u00e8re guerre mondiale sans jamais les montrer clairement. Lyonel Kaufmann's insight: Je note\u00a0: \u00abSoldats Inconnus\u00a0: M\u00e9moires\u2026","rel":"","context":"Dans &quot;M\u00e9dias et technologies&quot;","block_context":{"text":"M\u00e9dias et technologies","link":"https:\/\/lyonelkaufmann.ch\/histoire\/category\/medias-et-technologies\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2015\/07\/VgGwLoWqdpGExjH5YiJmiTl72eJkfbmt4t8yenImKBXEejxNn4ZJNZ2ss5Ku7Cxt.jpg?fit=500%2C281&ssl=1&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":14018,"url":"https:\/\/lyonelkaufmann.ch\/histoire\/2018\/04\/10\/14018\/","url_meta":{"origin":14354,"position":3},"title":"Pour une \u00e9criture vid\u00e9oludique de l\u2019Histoire (14-18)","author":"Lyonel Kaufmann","date":"10 avril 2018","format":false,"excerpt":"La Premi\u00e8re Guerre Mondiale peut-elle \u00eatre repr\u00e9sent\u00e9e par le jeu vid\u00e9o\u00a0? C\u2019est l\u2019une des questions qui seront pos\u00e9es lors d'une journ\u00e9e d'\u00e9tude interdisciplinaire \u00e0\u00a0l\u2019Universit\u00e9 Bordeaux-Montaigne\u00a0le 12 avril 2018. Argumentaire scientifique Objet d\u2019\u00e9tude transdisciplinaire \u00e0 partir duquel les diff\u00e9rentes disciplines qui constituent les sciences humaines et sociales peuvent \u00eatre observ\u00e9es sous\u2026","rel":"","context":"Dans &quot;Histoire active&quot;","block_context":{"text":"Histoire active","link":"https:\/\/lyonelkaufmann.ch\/histoire\/category\/didactique\/histoire-active\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2018\/04\/A9BC2122-6D80-40B5-BB64-6760A7B48FB3.460774b6b940499d837d0e526effb0e1.png?fit=613%2C872&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2018\/04\/A9BC2122-6D80-40B5-BB64-6760A7B48FB3.460774b6b940499d837d0e526effb0e1.png?fit=613%2C872&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2018\/04\/A9BC2122-6D80-40B5-BB64-6760A7B48FB3.460774b6b940499d837d0e526effb0e1.png?fit=613%2C872&ssl=1&resize=525%2C300 1.5x"},"classes":[]},{"id":9722,"url":"https:\/\/lyonelkaufmann.ch\/histoire\/2015\/04\/22\/ludification-appel-a-communications-journees-detudes-les-40-ans-du-jeu-de-role-recits-en-serie\/","url_meta":{"origin":14354,"position":4},"title":"Ludification : Appel \u00e0 communications : Journ\u00e9es d\u2019\u00e9tudes, les 40 ans du jeu de r\u00f4le | R\u00e9cits en s\u00e9rie","author":"Lyonel Kaufmann","date":"22 avril 2015","format":false,"excerpt":"Les premi\u00e8res journ\u00e9es d\u2019\u00e9tudes consacr\u00e9es au Jeu de R\u00f4le se tiendront du 12 au 14 juin 2015 \u00e0 l\u2019Universit\u00e9 Paris 13 \u2013 Nord et \u00e0 l\u2019Universit\u00e9 Sorbonne nouvelle \u2013 Paris 3. Ces journ\u00e9es d\u2019\u00e9tudes se proposent, \u00e0 l\u2019occasion de ses quarante ans, de dresser un \u00e9tat des lieux du jeu\u2026","rel":"","context":"Dans &quot;Histoire savante&quot;","block_context":{"text":"Histoire savante","link":"https:\/\/lyonelkaufmann.ch\/histoire\/category\/didactique\/histoire-savante\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2015\/04\/DungeonsDragons0cover.jpg?fit=395%2C600&ssl=1&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":15672,"url":"https:\/\/lyonelkaufmann.ch\/histoire\/2019\/01\/27\/decadrages-jeu-video-et-cinema-n-39-automne-2018\/","url_meta":{"origin":14354,"position":5},"title":"D\u00e9cadrages : Jeu vid\u00e9o et cin\u00e9ma, n\u00b0 39, automne 2018","author":"Lyonel Kaufmann","date":"27 janvier 2019","format":false,"excerpt":"D\u00e9cadrages est une revue de cin\u00e9ma \u00e0 parution semestrielle qui comprend un dossier consacr\u00e9 \u00e0 une probl\u00e9matique, un cin\u00e9aste ou un film, ainsi qu'une rubrique d\u00e9volue aux films suisses et au cin\u00e9ma en Suisse. Le num\u00e9ro 39 de la revue\u00a0D\u00e9cadrages se propose d\u2019\u00e9tudier les \u00e9changes et les hybridations entre le\u2026","rel":"","context":"Dans &quot;Humanit\u00e9s Digitales&quot;","block_context":{"text":"Humanit\u00e9s Digitales","link":"https:\/\/lyonelkaufmann.ch\/histoire\/category\/humanites-digitales\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"_links":{"self":[{"href":"https:\/\/lyonelkaufmann.ch\/histoire\/wp-json\/wp\/v2\/posts\/14354","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lyonelkaufmann.ch\/histoire\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lyonelkaufmann.ch\/histoire\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lyonelkaufmann.ch\/histoire\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lyonelkaufmann.ch\/histoire\/wp-json\/wp\/v2\/comments?post=14354"}],"version-history":[{"count":0,"href":"https:\/\/lyonelkaufmann.ch\/histoire\/wp-json\/wp\/v2\/posts\/14354\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/lyonelkaufmann.ch\/histoire\/wp-json\/wp\/v2\/media\/14353"}],"wp:attachment":[{"href":"https:\/\/lyonelkaufmann.ch\/histoire\/wp-json\/wp\/v2\/media?parent=14354"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lyonelkaufmann.ch\/histoire\/wp-json\/wp\/v2\/categories?post=14354"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lyonelkaufmann.ch\/histoire\/wp-json\/wp\/v2\/tags?post=14354"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}