{"id":19382,"date":"2022-12-16T21:08:49","date_gmt":"2022-12-16T20:08:49","guid":{"rendered":"https:\/\/lyonelkaufmann.ch\/histoire\/?p=19382"},"modified":"2022-12-16T21:08:52","modified_gmt":"2022-12-16T20:08:52","slug":"les-jeux-mobiles-smartphones-et-le-monde-antique-paizomen","status":"publish","type":"post","link":"https:\/\/lyonelkaufmann.ch\/histoire\/2022\/12\/16\/les-jeux-mobiles-smartphones-et-le-monde-antique-paizomen\/","title":{"rendered":"Les jeux mobiles (smartphones) et le monde antique | Paizomen"},"content":{"rendered":"\n<p><a href=\"https:\/\/sea.mashable.com\/tech-1\/20432\/60-of-entire-gaming-market-is-now-dominated-by-mobile-gaming-study-finds\">Le jeu mobile est maintenant le secteur de l&rsquo;industrie du jeu le plus grand et \u00e0 la croissance la plus rapide<\/a>. Cela n&rsquo;est peut-\u00eatre pas surprenant compte tenu de son accessibilit\u00e9 : pour jouer \u00e0 des jeux mobiles, il suffit d&rsquo;un smartphone, plut\u00f4t qu&rsquo;un PC ou une console de jeux de haute puissance. Beaucoup de jeux que nous voyons sur les plateformes mobiles utilisent \u00e9galement du contenu historique ou des mythes du monde antique, dans leurs cadres, leurs personnages, leurs histoires ou leurs \u00e9l\u00e9ments visuels.<\/p>\n\n\n\n<p>Pourtant, la plupart des \u00e9tudes sur le jeu classique et le jeu historique plus large se sont rarement engag\u00e9es avec de tels jeux. En cons\u00e9quence, une grande partie de cette recherche passe \u00e0 c\u00f4t\u00e9 d&rsquo;un ensemble cl\u00e9 de preuves pr\u00e9cieuses pour consid\u00e9rer la fa\u00e7on dont le public de plusieurs millions de personnes s&rsquo;engage maintenant avec le monde antique.<\/p>\n\n\n\n<p><img decoding=\"async\" src=\"https:\/\/paizomen.files.wordpress.com\/2022\/12\/image-24.png\" alt=\"\"><br><em>Empire City permet de payer en pierres pr\u00e9cieuses pour acc\u00e9l\u00e9rer la construction des b\u00e2timents.<\/em><\/p>\n\n\n\n<p>Cet article met en \u00e9vidence la vari\u00e9t\u00e9 des types d&rsquo;engagement avec le monde antique que l&rsquo;on trouve dans les jeux mobiles actuels, dans l&rsquo;espoir d&rsquo;inspirer une plus grande sensibilisation et discussion sur les jeux mobiles parmi d&rsquo;autres jeux qui constituent actuellement le principal corpus de preuves pour les \u00e9tudes de jeux historiques.<\/p>\n\n\n\n<p>L\u2019article : <a href=\"https:\/\/paizomen.com\/2022\/12\/16\/mobile-games-and-the-ancient-world-by-kate-cook\/\">Mobile Games and the Ancient World. By Kate Cook<\/a> | <em>Paizomen.<\/em> A Database of Classical Antiquity Games<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Le jeu mobile est maintenant le secteur de l&rsquo;industrie du jeu le plus grand et \u00e0 la croissance la plus rapide. Cela n&rsquo;est peut-\u00eatre pas surprenant compte tenu de son accessibilit\u00e9 : pour jouer \u00e0 des jeux mobiles, il suffit d&rsquo;un smartphone, plut\u00f4t qu&rsquo;un PC ou une console de jeux de haute puissance. Beaucoup de [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":19383,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_import_markdown_pro_load_document_selector":0,"_import_markdown_pro_submit_text_textarea":"","_genesis_hide_title":false,"_genesis_hide_breadcrumbs":false,"_genesis_hide_singular_image":false,"_genesis_hide_footer_widgets":false,"_genesis_custom_body_class":"","_genesis_custom_post_class":"","_genesis_layout":"","jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[5,8],"tags":[],"class_list":{"0":"post-19382","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-histoire-savante","8":"category-medias-et-technologies","9":"entry"},"jetpack_publicize_connections":[],"featured_image_src":"https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2022\/12\/image-26.png?resize=600%2C400&ssl=1","featured_image_src_square":"https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2022\/12\/image-26.png?resize=600%2C423&ssl=1","author_info":{"display_name":"Lyonel Kaufmann","author_link":"https:\/\/lyonelkaufmann.ch\/histoire\/author\/lyonelk\/"},"jetpack_featured_media_url":"https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2022\/12\/image-26.png?fit=940%2C423&ssl=1","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p1rJVM-52C","jetpack_likes_enabled":true,"jetpack-related-posts":[{"id":18190,"url":"https:\/\/lyonelkaufmann.ch\/histoire\/2021\/02\/20\/50-ans-dhistoire-du-jeu-video-par-source-de-revenus-1970-2020\/","url_meta":{"origin":19382,"position":0},"title":"50 ans d&rsquo;histoire du jeu vid\u00e9o, par source de revenus (1970-2020)","author":"Lyonel Kaufmann","date":"20 f\u00e9vrier 2021","format":false,"excerpt":"Eh oui, l'histoire des jeux \u00e0 l'\u00e8re des \u00e9crans (de console, d'ordinateur, d'\u00e9cran TV ou de t\u00e9l\u00e9phone portable) a d\u00e9sormais cinquante ans. Elle illustr\u00e9e par cette infographie et accompagn\u00e9 par un int\u00e9ressant article du site www.visualcapitalist.com de novembre 2020. Son auteur identifie trois p\u00e9riodes de cette histoire. 1970-1983 : L'\u00e8re\u2026","rel":"","context":"Dans &quot;Humanit\u00e9s Digitales&quot;","block_context":{"text":"Humanit\u00e9s Digitales","link":"https:\/\/lyonelkaufmann.ch\/histoire\/category\/humanites-digitales\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2021\/02\/gaming-history-revenue-1200px-up2-e1678963030978.jpg?fit=720%2C385&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2021\/02\/gaming-history-revenue-1200px-up2-e1678963030978.jpg?fit=720%2C385&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2021\/02\/gaming-history-revenue-1200px-up2-e1678963030978.jpg?fit=720%2C385&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2021\/02\/gaming-history-revenue-1200px-up2-e1678963030978.jpg?fit=720%2C385&ssl=1&resize=700%2C400 2x"},"classes":[]},{"id":16580,"url":"https:\/\/lyonelkaufmann.ch\/histoire\/2019\/11\/04\/a-lecole-des-jeux-de-role-des-gymnasiens-dans-le-quotidien-des-romains-le-temps\/","url_meta":{"origin":19382,"position":1},"title":"A l\u2019\u00e9cole des jeux de r\u00f4le: des gymnasiens dans le quotidien des Romains &#8211; Le Temps","author":"Lyonel Kaufmann","date":"4 novembre 2019","format":"quote","excerpt":"L\u2019atelier\u00a0\u00abQvotidie\u00bb propose aux \u00e9l\u00e8ves romands de r\u00e9soudre une enqu\u00eate dans la Rome antique, un jeu\u00a0de r\u00f4le p\u00e9dagogique qui compl\u00e8te et rafra\u00eechit les m\u00e9thodes d\u2019enseignement. Reportage du journal Le Temps au Gymnase Provence \u00e0 Lausanne. \u00ab D\u2019un point de vue p\u00e9dagogique, \u00able jeu touche aux comp\u00e9tences transversales du plan d\u2019\u00e9tudes romand:\u2026","rel":"","context":"Dans &quot;Histoire active&quot;","block_context":{"text":"Histoire active","link":"https:\/\/lyonelkaufmann.ch\/histoire\/category\/didactique\/histoire-active\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":14551,"url":"https:\/\/lyonelkaufmann.ch\/histoire\/2018\/06\/29\/lhistoire-dans-le-jeu-video-une-genealogie-narrative-problematique-sciences-du-jeu\/","url_meta":{"origin":19382,"position":2},"title":"L\u2019Histoire dans le jeu vid\u00e9o, une g\u00e9n\u00e9alogie narrative probl\u00e9matique ? |\u00a0Sciences du jeu","author":"Lyonel Kaufmann","date":"29 juin 2018","format":false,"excerpt":"Dans son num\u00e9ro 9\/2018, la revue Sciences du jeu propose un article int\u00e9ressant de Marc Marti \u00e0 propos de la narration dans les jeux vid\u00e9os et intitul\u00e9 \u00ab L\u2019Histoire dans le jeu vid\u00e9o, une g\u00e9n\u00e9alogie narrative probl\u00e9matique ? Le cas de la guerre d\u2019Espagne (1936-1939) et de sa ludicisation \u00bb.\u2026","rel":"","context":"Dans &quot;Histoire savante&quot;","block_context":{"text":"Histoire savante","link":"https:\/\/lyonelkaufmann.ch\/histoire\/category\/didactique\/histoire-savante\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2018\/06\/DraggedImage.e2c5e0c1b5714324812ce1ff5ca0c2e4.png?fit=438%2C471&ssl=1&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":14421,"url":"https:\/\/lyonelkaufmann.ch\/histoire\/2018\/06\/08\/alexandre-lanoix-agentivite-consommation-critique-et-enseignement-de-la-fiction-historique-le-cas-du-jeu-video-historique-assassins-creed-airdhss-paris\/","url_meta":{"origin":19382,"position":3},"title":"Alexandre Lanoix : \u00ab Agentivit\u00e9, consommation, critique et enseignement de la fiction historique : le cas du jeu vid\u00e9o historique Assassins\u2019 Creed \u00bb #AIRDHSS #Paris","author":"Lyonel Kaufmann","date":"8 juin 2018","format":false,"excerpt":"Du 6 au 8 juin 2018 a eu lieu \u00e0 l\u2019Universit\u00e9 Paris-Diderot la\u00a04\u00e8me Conf\u00e9rence de l\u2019Association Internationale de Recherche en Didactique de l\u2019Histoire et des Sciences Sociales (AIRDHSS). Le th\u00e8me \u00e9tait \u00ab\u00a0\u00a0Citoyennet\u00e9, identit\u00e9 et alt\u00e9rit\u00e9 \u00ab. L\u2019intervention d\u2019Alexandre Lanoix relativement la recherche effectu\u00e9e avec l\u2019utilisation du\u00a0Discovery Tour d\u2019Ubisoft.\ufffcLa r\u00e9alisation de\u2026","rel":"","context":"Dans &quot;Didactique&quot;","block_context":{"text":"Didactique","link":"https:\/\/lyonelkaufmann.ch\/histoire\/category\/didactique\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2018\/06\/RSLocalFile-4760957D-1C16-43B3-967B-DDBEFA51586B.png?fit=900%2C1200&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2018\/06\/RSLocalFile-4760957D-1C16-43B3-967B-DDBEFA51586B.png?fit=900%2C1200&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2018\/06\/RSLocalFile-4760957D-1C16-43B3-967B-DDBEFA51586B.png?fit=900%2C1200&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2018\/06\/RSLocalFile-4760957D-1C16-43B3-967B-DDBEFA51586B.png?fit=900%2C1200&ssl=1&resize=700%2C400 2x"},"classes":[]},{"id":18177,"url":"https:\/\/lyonelkaufmann.ch\/histoire\/2021\/02\/13\/les-jeux-video-suisses-au-patrimoine-de-la-culture-numerique\/","url_meta":{"origin":19382,"position":4},"title":"Les jeux vid\u00e9o suisses au patrimoine de la culture num\u00e9rique","author":"Lyonel Kaufmann","date":"13 f\u00e9vrier 2021","format":false,"excerpt":"GameLab UNIL-EPFL et le Mus\u00e9e Bolo ont contribu\u00e9 au lancement d'un nouveau projet, Pixelvetica, qui vise \u00e0 mettre en avant et pr\u00e9server le patrimoine des jeux vid\u00e9o suisses. Les jeux vid\u00e9o occupent une place de plus en plus importante dans la culture populaire et commencent \u00e0 \u00eatre largement reconnus comme\u2026","rel":"","context":"Dans &quot;Humanit\u00e9s Digitales&quot;","block_context":{"text":"Humanit\u00e9s Digitales","link":"https:\/\/lyonelkaufmann.ch\/histoire\/category\/humanites-digitales\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2021\/02\/blupi-1024x683-1-e1678963012661.png?fit=720%2C480&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2021\/02\/blupi-1024x683-1-e1678963012661.png?fit=720%2C480&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2021\/02\/blupi-1024x683-1-e1678963012661.png?fit=720%2C480&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2021\/02\/blupi-1024x683-1-e1678963012661.png?fit=720%2C480&ssl=1&resize=700%2C400 2x"},"classes":[]},{"id":3592,"url":"https:\/\/lyonelkaufmann.ch\/histoire\/2011\/03\/02\/des-telephones-mobiles-a-lecole-enseignement-educa-ch\/","url_meta":{"origin":19382,"position":5},"title":"Des t\u00e9l\u00e9phones mobiles \u00e0 l&#039;\u00e9cole ? &#124; educa.ch","author":"Lyonel Kaufmann","date":"2 mars 2011","format":false,"excerpt":"Dans la plupart des \u00e9coles, l'usage des mobiles et smartphones est interdit, car il perturbe la classe. Pourtant, aujourd'hui, m\u00eame des membres sceptiques du corps enseignant ne sont plus contre le fait que les \u00e9l\u00e8ves cherchent rapidement une date historique dans Wikipedia, utilisent la calculatrice, traduisent des mots, consultent le\u2026","rel":"","context":"Dans &quot;M\u00e9dias et technologies&quot;","block_context":{"text":"M\u00e9dias et technologies","link":"https:\/\/lyonelkaufmann.ch\/histoire\/category\/medias-et-technologies\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2015\/07\/article_portable-iphone-illustre.jpg?fit=590%2C390&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2015\/07\/article_portable-iphone-illustre.jpg?fit=590%2C390&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/lyonelkaufmann.ch\/histoire\/wp-content\/uploads\/2015\/07\/article_portable-iphone-illustre.jpg?fit=590%2C390&ssl=1&resize=525%2C300 1.5x"},"classes":[]}],"_links":{"self":[{"href":"https:\/\/lyonelkaufmann.ch\/histoire\/wp-json\/wp\/v2\/posts\/19382","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lyonelkaufmann.ch\/histoire\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lyonelkaufmann.ch\/histoire\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lyonelkaufmann.ch\/histoire\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lyonelkaufmann.ch\/histoire\/wp-json\/wp\/v2\/comments?post=19382"}],"version-history":[{"count":0,"href":"https:\/\/lyonelkaufmann.ch\/histoire\/wp-json\/wp\/v2\/posts\/19382\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/lyonelkaufmann.ch\/histoire\/wp-json\/wp\/v2\/media\/19383"}],"wp:attachment":[{"href":"https:\/\/lyonelkaufmann.ch\/histoire\/wp-json\/wp\/v2\/media?parent=19382"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lyonelkaufmann.ch\/histoire\/wp-json\/wp\/v2\/categories?post=19382"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lyonelkaufmann.ch\/histoire\/wp-json\/wp\/v2\/tags?post=19382"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}